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Tetris Didn't Win at This Gaming Ceremony — An Additional Classification May Address This Issue

Whenever a major prize-giving event approaches, there’s always a clamor for introducing additional classifications to acknowledge unsung work and satisfy the hearts of fans with niche passions.

My colleague made the case advocating for terror-themed awards. That would be fantastic. So would tabletop games, which is someone's personal cause. However, I must insist if I try to elbow in front since similar to blinkered fanatics, I possess a compelling case backing this proposal is the most urgent above others. Here's the proposal: There should be a category for puzzle games.

Categorizing Game Types

Classifying creative works defies precise measurement; it’s very subjective, and it will always generate discussions concluding with vague boundaries. This explains why movie academies avoid this approach. However, it represents an unavoidable compromise for the industry of video games, showing incredible range they barely qualify as a single art form.

For comprehensive acknowledgment of gaming accomplishments to gain proper attention, while allowing diverse titles to receive proper recognition, genre categories are essential.

Current Gaming Award Categories

Leading game ceremonies currently feature classifications covering Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Together, these classifications successfully include a lot of ground, making space possible for numerous titles.

This doesn't apply to brain-teasing titles. There’s simply nowhere to accommodate them. Think about these recent excellent titles, each quite distinct: the architectural riddles of one title, the pulse-pounding block-matching from another release, and the sweetly sociological logic puzzles from additional release. What category would fit them within current classifications? Unfortunately, nowhere.

Recognition Challenges

There are dozens outstanding logic titles released every year that have no home in entertainment awards, if they accidentally match for categories like Handheld titles, VR/AR Game, and the highly challenging independent game categories.

  • One classic puzzle game got overlooked for anything during that awards season
  • A different innovative game missed out during that ceremony
  • Well-received sorting experience got ignored that year
  • Only a few puzzle games barely qualified for independent or mobile categories

Importance of Logic Titles

Frequently they represent compact experiences, but the art in brain-teasers carries substantial weight. Iconic mobile puzzle games rank among the most-played games globally and have been for many years.

The iconic tile-matching title competes with popular creative games competing to become highest-selling title ever; it’s also in the running as greatest title ever. Logic titles represent cornerstones for gaming as medium, and engaging across multiple categories.

Recommendation and Reasoning

Logic titles wouldn't face that issue. It would be easy to populate five nominees interesting, varied, worthy titles each ceremony simply — actually, with challenge, given the need to exclude numerous deserving experiences.

And to reiterate, these are games that otherwise have no home in important events. Brain-teaser creators operate at the challenging frontier interactive creation, developing some of essential manifestations within interactive entertainment. Comparable to film action specialists, they merit acknowledgment. We shouldn't delay generations.

About the author

Caroline Murphy

A tech enthusiast and business strategist with over a decade of experience in digital transformation and innovation.

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